Thursday 10 May 2012

Game and sound design

Sound design I believe is one of the most important factors in making a game what it is. I believe that sound and music subtle or not creates the tension and leaving you on the edge of your seats bringing you back to the game again and again.

For my environment i tried to make a sense of chaos in the atmosphere. When you enter the scene an alarm in the warehouse instantaneously activates, you can hear the sound of a distant fire and the low humming on machines in the warehouse. If you walk over to the crash site the fire gets louder and louder and mixed with the alarm whaling in the background you get a sense of mayhem in the environment.


One game that certainly helped me with my initial research and inspired my sound design is the game 'Amnesia'. Amnesia is a survival horror game by Friction games. The game features a protagonist named Daniel who explores a dark and forbidden castle. The game was well reviewed, winning several awards at the Independent Game Festival. The sound design is so well renowned for the game that the game soundtrack is available for purchase and very popular.

Being set in a forbidden castle you can imagine the music being very creepy and aerie but Amnesia take it to the next level. The music in this acts as a sort of guide, evolving you in the music as you walk through this desolant castle following a petrifying cry for help for clues.



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